State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2024

Top 5 Co-op Games on Android in Australia for Q1 2024

Discover the performance of the top 5 co-op games on Android in Australia for Q1 2024, including trends in weekly downloads, revenue, and active users.

Top 5 Co-op Games on Android in Australia for Q1 2024

Throughout the first quarter of 2024, the top co-op games on Android in Australia showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how these games fared:

MONOPOLY GO! from Scopely experienced a mixed quarter. Weekly revenue saw fluctuations, starting at around $192K in early January and peaking at approximately $263K in the second week. By the end of March, revenue settled at around $181K. Downloads started strong at 9.3K in the first week but gradually declined to about 5.2K by the last week of March. Active users saw a slight decrease from 27.5K at the beginning of January to 23.7K by the end of the quarter.

Roblox by Roblox Corporation had a consistent performance throughout the quarter. Weekly revenue began at $141K and fluctuated, ending the quarter at around $93K. Downloads remained relatively stable, with a peak of 13.5K in early February and ending at approximately 11K in the last week of March. Active users showed a slight decline from 823.8K in the first week to 760.3K by the end of March.

Pokémon GO from Niantic, Inc. demonstrated significant revenue peaks, notably around mid-February with $214K, before settling at approximately $77K by the end of March. Downloads saw a spike to 5.3K in mid-February, ending the quarter at around 2.9K. Active users experienced growth, starting at 154.6K in early January and reaching 166.2K by the end of March.

Whiteout Survival by Century Games Pte. Ltd. had steady revenue, maintaining figures around $59K to $65K throughout the quarter. Downloads fluctuated, with a notable peak of 4.7K in the first week and ending at approximately 3.5K. Active users showed a gradual increase from 15.9K in early January to 16.8K by the end of March.

Clash of Clans by Supercell showed a varied performance in revenue, starting at $92K and experiencing a dip to $46K in mid-March, then slightly recovering to around $49K by the end of the quarter. Downloads remained relatively stable at around 1.5K to 2.3K. Active users saw a decline from 197.4K in early January to 170.9K by the end of March.

These insights are based on data from Sensor Tower, providing a snapshot of the performance trends of the top co-op games on Android in Australia. For more detailed insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024